This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...
This repository is an implementation of single-bounce raymarched volumetric fog for Unity's Universal Render Pipeline. Support for all realtime lights, shadows, and cookies up to a maximum of 32 ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results