This approach doesn't require any material setups and takes a generic type argument where the type has to be an implementation of CameraTransitionEffectBase. The transition is then played using the ...
I need a real world texture without argumented object, formerly using the method of erase UI and taking a capture. but it was so slow that I found Fram.CameraImage.Texture It worked normally in a ...
Unity has acquired texture streaming technology outfit Graphine. The company developed the Granite SDK, designed to help alleviate texture-related memory and loading time issues in games. Supported ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results