This project is an advanced exploration of Data Persistence in Unity. While the core objective is to save and load game states (scenes, variables, and progress), this introduces a Security Layer to ...
\doxysection{cereal\+::detail\+::polymorphic\+\_\+serialization\+\_\+support\texorpdfstring{$<$}{<} Archive, T \texorpdfstring{$>$}{>} Struct Template Reference ...
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