Unity's [SerializeReference] attribute enables polymorphic serialization, but it has a critical limitation: serialized references break when you refactor your code. Moving a class to a different ...
\doxysection{cereal\+::detail\+::polymorphic\+\_\+serialization\+\_\+support\texorpdfstring{$<$}{<} Archive, T \texorpdfstring{$>$}{>} Struct Template Reference ...