CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth simulation. The idea behind the tool is that you can use it to bring clothing to life either realistically or ...
This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
This project, Throw A Ball with More Functionalities, explores physics-based animation using Unity to create realistic and interactive environments. It simulates dynamic interactions, such as a ball ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results