eclipse/ has the examples that eclipse can load (no longer updated). Otherwise, everything uses android studio. OpenGL11examples/ has all the open GL 1.1 examples No ...
These example programs demonstrate how to develop OpenGL 3.0 programs on multiple platforms. This code is heavily tested on Linux but also has been known to work on OSX and on Windows (through MingW).
Some more fun with OpenGL. Planing to include such examples in the C Course (haven't finalised yet) to explain how to write application/programs. If you want to take the C Language course, here it is ...
I'm not sure what you're asking. Is it the texture loading itself (reading TGA/BMP whatever), and the glTexImage2d() calls that you are having problems with, or actually using the textures? Or is it ...