Abstract: We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as ...
Abstract: Multiresolution representation of surface meshes is known to be a powerful tool for modeling complex 3D objects. Among the existing schemes, normal meshes have proven to be very attractive ...
I'm having calibration issues and wanted to try automatic calibration but I think that requires using the vector form of the projector geometry. I'm using cone beam with FDK_CUDA. The algorithm is ...
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