Grayscale textures representing surface elevation; black is high, white is low. Traditionally used for bump mapping and displacement mapping. Height maps provide the base information to compute ...
Otherwise the normals in the normal map (not the normal map itself) would be "arbitrarily" rotated and you'd see things like roof shingles lit from the wrong side. Now what differs between these ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results