A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
When I was creating my app called Foldify, I needed a good quality drawing algorithm, there was a lack of proper end-to-end solution on the network. Because of that gap in the knowdlege I've ...
Abstract: Generating line drawings from single photorealistic images featuring dynamic scenes or characters poses significant challenges. Existing algorithms predominantly focus on static scenes or ...
Abstract: The present paper focuses on effective approach to minimize the error in the existing Bresenham's Line Drawing Algorithm (BLDA) in computer graphics. In ...
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...