local v0=string.char;local v1=string.byte;local v2=string.sub;local v3=bit32 or bit ;local v4=v3.bxor;local v5=table.concat;local v6=table.insert;local function v7(v74,v75) local v76={};for v78=1, ...
Code borrowed HEAVILY from my following of the BornCG Platforming tutorial, with some structural changes of my own. Open the PinkSlime Scene. You should see the standard moving enemy we've created in ...