When creating games in Unity, you often encounter situations where you need to manipulate other features from a script. Unity objects are created by combining various "features." For example, suppose ...
It is automatically injected according to the type of variable, array, and list. If an inherited class also has this attribute, it is injected. The injection method is automatically injected after the ...
Simply annotate any reference in your Unity scripts with the [AutoRef] attribute and some target types specifying where the references are expected to be found, and the reference will be automatically ...
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