So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
New Year postcard. Implements custom 2D rendering algorithms including Bresenham's line drawing, Bézier curves, and flood-fill from scratch. Built with Java Swing for Computer Graphics class.
A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
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